14A GROUND LEVEL. This level is open to the surrounding courtyard. A green glow emanates from a ten foot diameter pool near the center of the room. The lip of this pool is four feet high and clustered about it are about a dozen keeper's working bodies, resembling skeletons made from metal with a box-like head. Each body is facing away from the pool, with its back pressed against the side of the pool. Stairs lead up to Area 14C and down to Area 14B.
Swimming within the pool of green semi-solid material are about three hundred keepers in their natural form. These are artificial life forms created by Triskelion mage-scientists to maintain The Grounds with gardening, landscaping, and tidying up.
The keepers slide into the back of the metal humanoid bodies at intervals known only to themselves, performing a six hour shift in The Grounds. Most monsters ignore them since they are non-threatening and don't taste good.
If any person touches the material in the pool, there is a 75% chance that a keeper will mistake them its regular body and try to inhabit their mind. Treat this as a magic jar attack. The keepr's intelligence will be 5-7 (1d3+4) and its wisdom will be 2-8 (2d4). In addition it has a +4 bonus as it is well-rested.
Each turn spent here, there is a 1 in 6 chance that a 1d4 keepers will possess some of the metallic bodies adjacent to the pool. When they do so, they will go down the stairs to Room 14B, retrieve tools, and go then about their usual business of gardening.
There is also a 1 in 6 chance per turn that 1d4 keepers will return from their work to this area.
Keepers (AC 6; MV 12"; hp 5 each; #AT 1 fist; D 1-4; SA Possession; XP 15 each)