14 KEEPER'S TOWER. From afar, this gray tower is the twin to the one at Area 10, twenty five feet tall and having a pyramidal peaked top. It is in an open courtyard instead of being surrounded by bushes. It is connected to the main castle by a sixteen foot tall gray wall. At night a faint green glow emanates from the base of tower because of the pool in Area 14A.
There are three large openings in the west, north , and south walls of the ground floor of the tower, so that the points at these vertices of the tower are more like pillars than walls.
There is a 1 in 6 chance that 1d4 keepers will be in the vicinity at any time.
Keepers (AC 6; MV 12"; hp 5 each; #AT 1 fist; D 1-4; SA Possession; XP 15 each)
Keepers are non-violent gardeners, looking a bit robot-like with metal bodies and box heads. They will be carried hoes, rakes, and shears. Normally they will ignore people and avoid physical contact.