28 CLOSET TRAP. The door to this room is extremely heavy petrified wood. If anyone tries to open it, it will fall outwards doing 1d10 points of damage to anyone in its path who fails a saving throw versus petrification. Inside, the closet-like room is empty except for a few cobwebs and a remarkably symmetric pyramid of mouse skulls. Hidden among them is a base 100 gold crescent value violet garnet.