103B
VENDING MACHINE. Against the wall, there is a large orange metal
box, eight feet high by four feet wide by three feet long. It is
labeled 'VENDING' in big stylized letters. It has a coin slot near
the top and eight unlabeled buttons. Inserting a gold crescent and
pushing a button will dispense one of the following items in a tray
at knee level.
Button
|
Item
Dispensed
|
1
|
A
shot of wheat grass in a shot glass
|
2
|
Beef
Jerky
|
3
|
A
raw egg
|
4
|
Protein
shake in a paper cup with a paper lid and a straw
|
5
|
Fruit
(roll 1d6: 1=apple, 2=orange, 3=banana, 4=mango, 5=peach, 6=DM's
choice)
|
6
|
Vegetable
(roll 1d4: 1=broccoli, 2= carrots, 3=potato, 4=DM's choice)
|
7
|
Flavored
electrolyte drink (roll 1d10: 1-4 cool blueberry, 5-6 fantastic
fruit punch, 7-9 sizzling strawberry, 10=mystery mash, roll for
random potion which will have one dose)
|
8
|
A
pseudo-dragon (50%) or a jousting wasp (50%). The pseudo-dragon
will say hello then fly to Area 103D. The jousting wasp will
probably attack.
|
Pseudo-dragon
(AC 2; MV 6”/24”; HD 2; #AT 1 bite; D 1-3; SA +4 to hit with
poison sting; SD Chameleon power, see invisible; MR 35%; XP 200 +
2/hp)
Jousting
Wasp (AC 5; MV 3”/15”; HD 1-4 hit points; #AT 1 sting; D 1-2; SA
Attack as 4 HD monster on first attack; XP 5 +1/hp)
The
bodybuilders at 103A have figured out a way to game the vending
machine. If it is slapped and tapped in a certain sequence in its
middle it will dispense without the coin being necessary. The
bodybuilders also know what each button will dispense.
The
vending machine can be broken or torn open using a crowbar, great
strength, etc. Doing so will reveal the inside is hollow (there is
no food, drink, or coins to be found!) and will cause the machine to
stop functioning. This will greatly upset the bodybuilders, who
depend on the vending machine for snacks.
No comments:
Post a Comment