52 INDOCTRINATION CHAMBER. This circular room is dome-shaped, with a ceiling reaching eighteen feet at its apex. Twelve stone slabs are here, and seven of them have goblins strapped to them, their eyes held open with metal clamps. A central glass disc, about six feet in radius, is affixed to the floor. It is emitting swirling lights, like a projector, onto the ceiling. The disk is also giving off awful screeching sounds, and producing a strange mist which affects the senses of taste, touch, and smell in the most awful way imaginable.
7 Goblins (AC 6; MV 6”; HD 1-1; hp 2, 3, 4, 2, 5, 6, 7; #AT 1; D By weapon type; XP 12, 13, 14, 12, 15, 16, 17)
The goblins are bereft of weapons or money. The effect of this room is slowly turning them into bugbear runts.
Anyone who even glances at the ceiling is attacked by a mental attack equivalent to a psionic blast on a non-psionic see the Dungeon Master's Guide combat section, as they are exposed to the most unpleasant sights imaginable.