28 A GHOULISH DILEMMA. This 30 foot by 50 foot room is divided lengthwise into three parts by transparent partitions. In the middle portion there lurk three ghouls. Five huddled human women are in the far portion. On the first partition near the east wall, there is a transparent door with a blue jewel with a key design embedded on it. There is a similar door on the second partition near the west wall.
The partitions are actually glassteel. Mr Sin's medallion will open and close the gates, but it will always open both at the same time and then the ghouls will rush in and attack the prisoners. If the adventurers want to save the women, they will have to figure out a way to prevent this.
3 Ghouls (AC 6; MV 9"; HD 2; hp 9, 11, 12; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 83, 87, 89)
5 Prisoners, normal active female humans (AC 10; MV 12"; HD 1-4 hit points; hp 3 each; #AT 1; D By weapon type; SA Attacks at -1 "to hit"; XP 8 each)
These women are unarmed. Their gray tattered clothes are the remains of uniforms given to prisoners taken by the Triskelions. They have seen how the doors work and will try to warn the adventurers with gestures (the glassteel walls muffle sound significantly) that opening them will put them in danger. All they want is to escape the castle. One is the daughter of a noble family in Sarcoy who will reward her rescue with a boon of 10000 gold crescents.
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