115 SHRINE OF ORPO, GOD OF LUCK. The heavy purple curtains adorning the walls ripple with an unseen and unfelt breeze. The altar is a cylinder of white and purple veined stone four feet high holding a brass offering bowl labeled 'ORPO'. The room is lit by braziers of glowing purple-blue flame that never go out. The angled walls are decorated with friezes depicting people experiencing good luck (on the northeast wall) and ill luck (on the southeast wall). Examples of good luck are finding money on the street and having a spontaneous romantic encounter. Examples of bad luck are having a chamber pot dumped on your head and falling into a pit.
Gladiators come here to make cash offerings for good luck in battle. There is a 50% chance there are 1d20 gold crescents in the offering bowl. If a character places cash in the offering bowl, they may be granted good luck by the god. For each gold crescent worth of money given, there is a 10% chance that Orpo will give the character +4 on to hit rolls and saving throws in their next encounter (maximum chance is 80%).
Taking money from the offering bowl or otherwise desecrating the shrine will call the wrath of Orpo down on the character, if Orpo notices (50% chance). This will result in a curse causing -4 on to hit rolls and saving throws until Orpo is appeased with a quest or cash of one quarter the character's worth.
Periodically the servants of Orpo (see Rooms 118 to 120) will emerge to take offerings.
If the friezes are observed closely, the observer will see himself or herself as the person experiencing the good or bad luck. This is highly subjective. Two people looking at the art will each see themselves.