95 BELL ROOM. Five murmillones are here guarding the room. One is unusually tall, about nine and a half feet if the large stylized metal great helm is considered.
4 Human Murmillones (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Short sword +1 due to strength; XP 71 each)
1 Verbeeg Murmillo (AC 4; MV 18”; HD 5+5; hp 31; #AT 2; D 1d10 +4 due to strength; XP 461)
Each human gladiator has 2d10 gold crescents. The verbeeg carries 34 gold crescents and carries a heavy iron stick.
In the center of the room stands wooden gantry holding a massive and elaborate bronze bell decorated with bizarre sigils. The piece is worth 2500 gold crescents (2000 gp weight), if extracted and sold to the right bidder.
If they are attacked by a considerable force the verbeeg will pound on the bell with his striker, summoning help from Room 98. He is intelligent enough to realize when the force at hand is overmatched.