Friday, July 7, 2017

THE GROUNDS 25Q THE WINDMILL.

25Q THE WINDMILL. This course is similar to 25N VIKING VOYAGE, except a huge building-sized windmill is present instead of a ship. There is a huge tunnel going through the windmill, but the razor sharp blades make a circuit in front of the entrance. If a person attempts to time it and jump through, they must roll under their dexterity on a 1d20 or get hit for 2d10 damage.

The teleporter on the other side leads to 25R.

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