25M RUNNING OF THE BULLS. The adventurers find themselves on an unusual course. The corridor's floor looks like a street made of some very firm black substance with a yellow dashed line down the middle. The walls are painted to look like shops and residences. To one side is a pen holding one bull for each character. Hundreds ballboys and ballgirls are seated in a gallery of sorts overlooking the action (about ten feet up and bleacher style seating).
Bulls (AC 7; MV 15”; HD 4; hp 18 each; #AT 2 hooves; D 1-6/1-6; SA Charge for 3-12; XP 157 each)
400 Ballboys and Ballgirls (AC 7; MV 12"; HD 2; hp 11 each; #AT 1; D Club; XP 42 each)
The bulls will only charge (75%) if approached within 80 feet. The ballboys and ballgirls will not attack at all if not attacked first and will actually shout encouragement and warnings. The teleporter leads to 25N.