86I
PRISON. Each of the six alcoves hold a prisoner. A leg manacle
keeps each prisoner in place, chained to the wall.
Alcove
1: A dead lizard man.
Alcove
2: Visnath the fangtooth hybrid
Visnath,
Lawful Evil male fangtooth fishman hybrid Fighter (AC 6; MV 6";
F3; hp 23; #AT 1; D By weapon +1 to damage due to strength; S 17, I
8, W 6, D 12, C 14, Ch 8; XP 152)
Visnath
wears scale mail armor. The froglodytes have taken his weapon and
gold armband. His goal is to get back to serving Slackenslav (see
Room 40). He will cooperate with fighting froglodytes if he is given
a weapon and he feels that he will be allowed to return to the
fishmen lair.
Alcove
3: A dead male elf. He wears a green robe decorated with orange
leaves and has a magic-user scroll of charm person and monster
summoning v stuffed into his boot. Fiametta in Alcove 5 knows
about the scroll because this elf (his name was Hermis Trigaminot)
was in her adventuring party.
Alcove
4: This alcove contains a dread skull, an undead pirate skeleton.
Hobnail
Pete, Chaotic Evil male dread skull Pirate (AC 7; MV 12”; F3; hp
14; #AT 1; D 1-6 or by weapon; SD Sharp
weapons score half damage only, limited spell immunity; XP
190)
The
dread skull is part of the pirate skeleton crew from Area 87. It
wears old but still colorful clothes as one would expect from a
seafaring person. It holds a golden key in its chest cavity (worth
35 gold crescents), which matches the lock to Room 87O. It speaks in
typical seafaring language and accent. It is not friendly and will
not cooperate unless given rum, in which case it will become very
cooperative indeed. It was a scout under Captain Bonebeard's command
who was captured by the froglodytes. They don't know what to do with
it.
Alcove
5: A living female human illusionist.
Fiametta
Sollarkones, Lawful Good female human Illusionist (AC 7; MV 12”;
I5; hp 12; #AT 1; D By weapon; S 11, I 16, W 10, D 17, C 10, Ch 16;
SA Spell use; XP 496)
Fiametta
was a member of a doomed adventuring party that included the dead elf
in Alcove 3. She wears a white robe with a pattern of yellow stars.
The froglodytes have taken her weapons and wealth. She has used up
some of her spells but still has the following left:
First
Level Illusionist Spells:
Change
Self, Detect Invisibility
Second
Level Illusionist Spells:
Blur
Third
Level Illusionist user Spells:
Invisibility,
10' Radius
She
has no spell components left so she cannot use the detect
invisibility spell unless she finds some talc and powdered
silver. She will be cooperative with any good or neutral aligned
party.
Alcove
6: A living froglodyte. He is serving sentence for stealing rum.
Froglodyte
(AC 5; MV 12”//15”; HD 3+2; hp 19; #AT 2 claws and 1 bite or 1
weapon; D 1-3/1-3/1-6 or by weapon +1 to damage due to strength; SA
Steam breath for 2d6; XP 201)
He
is not armed.
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