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GROM THE MIGHTY. The god of lizard men resides here in adulation and
splendor: a dragon turtle named Grom.
Grom
the Mighty, male average young Dragon Turtle (AC 0; MV 13”//9”;
HD 13; hp 26; #AT 2 claws and 1 bite; D 1-6/1-6/2-18 (1d8+1d10); SA
Breath weapon, capsizing; XP 7768)
As
befits a being of his eminence, Grom is served by eight lizard
maidens and Scalamond, the largest of the lizard men.
8
Lizard Maidens (AC 5; MV
6”//12”; HD 2+1; hp 13, 12, 10, 12, 9, 13, 9, 4; #AT 3 or 1; D
1-2/1-2/1-8 or by weapon type +1 to damage due to strength; XP 74,
71, 65, 71, 62, 74, 62, 47)
Each
lizard maiden wears a silver tiara (worth 200 gold crescents each) to
symbolize their special place in Grom's court.
Scalamond
the Lizard Man (AC 5; MV 6”//12”; HD 3+1; hp 18; #AT 3 or 1; D
1-3/1-3/1-10 or trident of
fish command +2 to damage
due to strength; Size L; XP 132)
Scalamond
is large and strong for a lizard man and wears a gold crown (2000
gold crescent value). He often forgets to use his trident
of fish command in combat
and reverts to claw and bite (base 1 in 4 chance each round he will
drop the weapon). The trident has 17 charges left and has been
mainly used by the lizard men for fishing and avoiding large
predators in the mere.
Grom
cannot speak with men, but he is very intelligent and can communicate
effectively with the lizard men. The lizard men and Grom are
reasonably rational and would make good allies if the adventurers can
gain their trust. Remember that Grom is still young and mostly just
wants lots of food and shiny things. His shell is about 12' wide now
and soon he won't be able to squeeze out of the cave, so he is
planning on permanently moving to another lair soon.
Grom
keeps the following treasure in a loose pile: 5582
silver spanners, 2597 gold crescents, 246 dwarvish platinum
zamukkarbhus,
12 pearls (1000 gold crescent base value each), and four silver tubes
(each worth 300 gold crescents).
The
tubes are unlabeled. They work like thermoses. Three hold potions:
healing,
ESP,
and super-heroism.
The last is dry but holds a rolled up scroll of 5 magic-user spells:
hold portal, ice
storm, ray of enfeeblement, scare,
and suggestion.
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