Tuesday, October 4, 2016

UPPER DUNGEONS LEVEL 3A SALT MERE 70 GROM THE MIGHTY.

70 GROM THE MIGHTY. The god of lizard men resides here in adulation and splendor: a dragon turtle named Grom.

Grom the Mighty, male average young Dragon Turtle (AC 0; MV 13”//9”; HD 13; hp 26; #AT 2 claws and 1 bite; D 1-6/1-6/2-18 (1d8+1d10); SA Breath weapon, capsizing; XP 7768)

As befits a being of his eminence, Grom is served by eight lizard maidens and Scalamond, the largest of the lizard men.

8 Lizard Maidens (AC 5; MV 6”//12”; HD 2+1; hp 13, 12, 10, 12, 9, 13, 9, 4; #AT 3 or 1; D 1-2/1-2/1-8 or by weapon type +1 to damage due to strength; XP 74, 71, 65, 71, 62, 74, 62, 47)

Each lizard maiden wears a silver tiara (worth 200 gold crescents each) to symbolize their special place in Grom's court.

Scalamond the Lizard Man (AC 5; MV 6”//12”; HD 3+1; hp 18; #AT 3 or 1; D 1-3/1-3/1-10 or trident of fish command +2 to damage due to strength; Size L; XP 132)

Scalamond is large and strong for a lizard man and wears a gold crown (2000 gold crescent value). He often forgets to use his trident of fish command in combat and reverts to claw and bite (base 1 in 4 chance each round he will drop the weapon). The trident has 17 charges left and has been mainly used by the lizard men for fishing and avoiding large predators in the mere.

Grom cannot speak with men, but he is very intelligent and can communicate effectively with the lizard men. The lizard men and Grom are reasonably rational and would make good allies if the adventurers can gain their trust. Remember that Grom is still young and mostly just wants lots of food and shiny things. His shell is about 12' wide now and soon he won't be able to squeeze out of the cave, so he is planning on permanently moving to another lair soon.

Grom keeps the following treasure in a loose pile: 5582 silver spanners, 2597 gold crescents, 246 dwarvish platinum zamukkarbhus, 12 pearls (1000 gold crescent base value each), and four silver tubes (each worth 300 gold crescents).

The tubes are unlabeled. They work like thermoses. Three hold potions: healing, ESP, and super-heroism. The last is dry but holds a rolled up scroll of 5 magic-user spells: hold portal, ice storm, ray of enfeeblement, scare, and suggestion.

No comments:

Post a Comment