95 WET CAVE. A single ghoul is here. The ghast in Room 93 has ripped its left arm off and it only gets one claw attack.
Ghoul (AC 6; MV 9"; HD 2; hp 12; #AT 1 claw, 1 bite; D 1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 89)
The ceiling height is nineteen feet. The walls are wet with moisture and in places the irregular nature of the walls have created shelves where water has pooled, although it does not collect on the ground. If tasted, it will have an odd flavor heavy in minerals. Dwarves who drink of the water will be healed 1d4 hit points. Once a dwarf has sampled the water, another draught will not be efficacious until a full day has passed. The water may be collected and will keep its taste but will lose its unusual healing properties if taken from the room.