83 BATTLE IN PROGRESS. This room has long ago been despoiled and only a few broken crates are here to remind explorers that this was once a store room. When the adventurers arrive they will observe a combat between five ghouls and a small group of adventurers. The ghouls are to the south and winning handily against their opponents. All that remain of the adventurers are two men and an elf. Four additional men lie dead upon the floor. Several torches on the floor, once held by the adventurers, provide ample lighting for the humans to deal with combat.
5 Ghouls (AC 6; MV 9"; HD 2; hp 12, 7, 7, 5, 4; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 89, 79, 79, 75, 73)
Therrion Arlsmurger, Neutral Good male high elf Magic-user (AC 10; MV 12”; MU2; hp 6; #AT 1; D Silver dagger; S 15, I 15, W 12, D 12, C 13, Ch 11; SA Spell use; SD 90% resistant to sleep and charm; XP 108)
First Level Magic User Spells:
Therrion has already used one of his spells and is in dire straits. He wears a blue and red robe and carries a silver dagger and four darts. His backpack holds a tinderbox, a scroll with the spell Jump, his spell book, and a bag of 87 silver tamos, 54 silver spanners, and 32 copper pieces. He keeps his spell components in various pockets on his robe: seven filaments of copper wire for the Message spell (14 copper pieces value), four vials of powdered iron and silver for the Protection From Evil spell (the powdered silver is worth 6 silver spanners), a piece of crystal for the Read Magic spell, and six vials of fine sand for the Sleep spell.
His spell book has the following spells:
Message, Protection From Evil, Read Magic, Sleep
Atar Vasto, Lawful Good male human Fighter (AC 6; MV 12”; F1; hp 7; #AT 1; D Broad sword or dagger; S 14, I 7, W 7, D 11, C 14, CH 9; XP 34)
Atar has a broad sword and a dagger and wears studded leather armor and uses a shield (design of a gold dragon). He has 3 gold crescents, 33 silver spanners, 56 copper pieces, a full waterskin, and three weeks iron rations.
Debuzzio, Neutral Good male human man-at-arms (AC 7; MV 9”; HD 4 to 7 hit points; hp 6; #AT 1; D Spear or dagger; XP 11)
Debuzzio wears studded leather armor and has 17 silver spanners, 25 copper pieces, four torches, a tinderbox, two weeks iron rations, and a full waterskin.
The four dead men were all men-at-arms with studded leather armor. They each had a spear and a dagger, although one of the spears is splintered and unusable. They have a total of 2 gold crescents, 66 silver spanners, and 108 copper pieces. Among them there are two tinderboxes, three full waterskins, eight weeks iron rations, one hundred twenty feet of rope, a grappling hook, a ten foot pole, six torches, two bullseye lanterns, and seven flasks of oil, of which two are broken and leaking on the floor.
The two groups each have an increased 1 in 6 chance each to be surprised, since they are so busy. If the adventurers enter from the south they will be to the rear of the ghouls and they will be behind the adventurers if they enter from the north.
The adventures are obviously in over their heads on this level of the dungeon. If they survive the encounter, they will welcome the help of the party, should it be offered.