44 GUARD ROOM. The door to this room is barred by a thick wooden beam. Three bugbears are here. They sit on heavy wooden chairs and play at dice on a sturdy wooden table. It is a wonder the bugbears are not choking on the greasy smelling smoke from the oil lamp they have here.
Bugbear 1 (AC 5; MV 9”; HD 3+1; hp 15; #AT 1; D Morningstar or broad sword +1 due to strength; SA Surprise on a 1-3; XP 195)14 gold crescents, 12 silver spanners, and 23 copper pieces
Bugbear 2 (AC 5; MV 9”; HD 3+1; hp 13; #AT 1; D Big club (d8 damage) +1 due to strength; SA Surprise on a 1-3; XP 187) 8 gold crescents, 2 silver spanners, and 12 copper pieces
Bugbear 3 (AC 5; MV 9”; HD 3+1; hp 12; #AT 1; D Footman's mace or short sword +1 due to strength; SA Surprise on a 1-3; XP 183) 10 gold crescents, 10 silver spanners, and 6 copper pieces
The bugbears wear purple and green striped odd-looking clothing and similarly colored caps.
The corridor to the west ends abruptly in rubble from a localized collapse of the ceiling. The stairs descend twenty five feet to Level 3, Room 36.