24
XVART COMMON ROOM. Several xvarts are here. They are getting ready
to join the party in Room 21.
Tunards, Xvart Net-Bearer (AC 7; MV 6”; HD 2; hp 8; #AT 1; D Small sword for 1d4+1 or net; SA Net; XP 44)
Tunards, Xvart Net-Bearer (AC 7; MV 6”; HD 2; hp 8; #AT 1; D Small sword for 1d4+1 or net; SA Net; XP 44)
Tunards
is tall and strong for an xvart, standing 4 feet. She can toss her
weighted net up to twenty feet away. The net attack ignores the
effect of normal armor, only dexterity bonuses and magic should be
used to determine armor class. If she hits, the victim must save
versus paralyzation or be treated as 'off balance' (+2 to be hit) and
cannot attack, use spells requiring somatic components, etc. until
the net is removed, which takes 1d3+1 rounds.
2
Male Xvarts (AC 7; MV 6”; HD 1-1; hp 4, 2; #AT 1; D Small sword for
1d4+1; XP 14, 12)
14
Female Xvarts (AC 7; MV 6”; HD 1-1; hp 7, 1, 5, 4, 2, 3, 2, 4, 2,
5, 5, 1, 3, 1; #AT 1; D Small dagger for 1d3; XP 17, 11, 15, 14, 12,
13, 12, 14, 12, 15, 15, 11, 13, 11)
Each
xvart has 0-9 (1d10-1) copper pieces and 0-5 (1d6-1) silver
crescents.
This
room has a ceiling height of eighteen feet. The whole room smells
of damp and unwashed cloth doublets. There are dozens of unmade
bunkbeds, some as high as four beds in a stack. The walls are
decorated with paintings of bird-headed men, women, and children
having picnics in a variety of improbable landscapes (in the desert,
at the bottom of the sea, on a cloud island, in a volcano, etc.)
The
secret door in the north wall will open when one of the adjacent
paintings is turned ninety degrees to the right.
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