9
THE ENTOMBED. The ceiling height is twelve feet and the room is
illuminated by a creepy gray chandelier throwing off a harsh pale
light. The floor is loose earth and forty five human corpses are
buried below with only their desiccated hands extending above. Three
of these will animate as leaden zombies and will climb out from their
imprisonment.
3
Leaden Zombies (AC 6; MV 6"; HD 4; hp 17, 11, 20; #AT 1; D 1-10;
SA Always lose initiative; SD Limited spell immunity; XP 128, 104,
140)
The
chandelier is cursed, and is the source of the zombies animation.
Its glow can be extinguished by an exorcism, having its five
candles snuffed out using holy water, or by any method which the
party tries which the Dungeon Master agrees will work. Otherwise it
will continue to animate 1d4 leaden zombies each time the room is
entered until it runs out of corpses. The toughest zombie from the
first group animated wears a belt of protection +1 (as a ring
of the same name), but none of the others has anything of value.
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