Sunday, May 3, 2015


63 PANHANDLERS. Six gutter gremlins are here.

6 Gutter Gremlins (AC 6; MV 15”; HD 1-6 hit points; hp 3, 3, 4, 5, 3, 2; #AT 0; D Nil; SA Magic use; SD Never surprised, save as 11th level magic-user/thief; XP 33, 33, 34, 35, 33, 32)

The gremlins will ask for handouts. If treated generously (Dungeon Master's call as to what is generous), they will thank the party and move on. If not, they will attempt to cast darkness, then use their pick pockets ability to steal a small trinket or sabotage the party's equipment, then run away. Favorite tricks are cutting bow strings, putting paint or pine resin in sword sheaths, cutting the bottom out of quivers, painting mustaches on faces, wiping their noses on wizards' robes, and similar mischief. Items likely to be stolen include rations, thieves' tools, gems, and other small items, but not holy symbols, which they dislike touching.

A large urn full of walnuts is near the north door.

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