33 SENTRY ROOM. Four skeletons are here. Once they guarded the room in life and they do so now again in death.
4 Skeletons (AC 7; MV 12"; HD 1; hp 6, 4, 1, 1; #AT 1; D Short sword; SD Sharp weapons score half damage only, limited spell immunity; XP 20, 18, 15, 15)
A large sturdy wooden table is in the center of the room. Seated at the table is the hunched over skeletal corpse of a dead human magic-user (not animated), wearing blue and green robes with small lightning bolts of yellow silk sewn into them. Some dirty straw is present in the north corner and a second broken chair lies on its side in the center of the room. As there are no windows, it is quite dark. The staircase leads up to Room 29 on the First Floor.
On the table is a red-bound book with no title. Any magic-user can study the book (it takes about a week) and roll as Chance To Know Each Listed Spell from the Players Handbook Intelligence Table II page 10. With a successful roll the magic-user will gain 200 experience points. If the magic-users body is searched, it will be found to have a normal dagger tucked into his belt. He also has a small bag holding a hermetically sealed jar of delicious grape jam.
Hidden in the straw is a length of rusty iron chain with a small silver lock (with key) attached. The silver lock and key are worth 20 gold crescents together, or 10 and 5 if sold separately.