33
SENTRY ROOM. Four
skeletons are here. Once they guarded the room in life and they do so
now again in death.
4
Skeletons (AC 7; MV 12"; HD 1; hp 6, 4, 1, 1; #AT 1; D Short
sword; SD Sharp weapons score half damage only, limited spell
immunity; XP 20, 18, 15, 15)
A
large sturdy wooden table is in the center of the room. Seated at the
table is the hunched over skeletal corpse of a dead human magic-user
(not animated), wearing blue and green robes with small lightning
bolts of yellow silk sewn into them. Some dirty straw is present in
the north corner and a second broken chair lies on its side in the
center of the room. As there are no windows, it is quite dark. The
staircase leads up to Room 29 on the First Floor.
On
the table is a red-bound book with no title. Any magic-user can study
the book (it takes about a week) and roll as Chance To Know Each
Listed Spell from the Players Handbook Intelligence Table II
page 10. With a successful roll the magic-user will gain 200 experience points. If
the magic-users body is searched, it will be found to have a normal
dagger tucked into his belt. He also has a small bag holding a
hermetically sealed jar of delicious grape jam.
Hidden
in the straw is a length of rusty iron chain with a small silver lock
(with key) attached. The silver lock and key are worth 20 gold
crescents together, or 10 and 5 if sold separately.
No comments:
Post a Comment