Always
wanted to do a fight night. Okay, for the first battle, let's face
off a hill giant and a troll. I seem to remember an argument in an
old issue of Dragon or White Dwarf where the author argued a troll
should be worth more experience points than a hill giant because it is more dangerous. Well, let's see what happens when these two
square off.
Let's
meet our challengers. First is the hill giant:
ARMOR
CLASS: 4
MOVEMENT:
12”
#
ATTACKS: 1
DAMAGE:
2-16
SPECIAL
ATTACKS: Throw Rock up to 20” for 2-16
MORALE:
86-87% (Base 50% + 5%/hit die over 1 + 1% per additional hit point)
HIT
POINTS: 45
I
rolled: 8, 8, 8, 5, 5, 8, 1, 7 and added 2
(I
rolled a d6, 1-3 would be +1, 4-6 would be +2, and I rolled a '4')
The
average would be 8 X 4.5 +1.5 = 37.5, so this hill giant is a bit
tougher than usual.
Next
is the troll:
ARMOR
CLASS: 4
MOVEMENT:
12”
#
ATTACKS: 3
DAMAGE:
5-8/5-8/2-12
SPECIAL
DEFENSES: Regeneration, Only Surprised on a 1
MORALE:
“A troll knows no fear and attacks unceasingly”
HIT
POINTS: 7, 5, 1, 4, 7, 8 + 6 = 38
The
average hit points for a troll is 6 X 4.5 +6 = 33, so this troll is
also a bit on the tough side.
For
the purposes of this encounter, the two will meet in the wilderness
in the hilly terrain in which both can be found. The first thing to
do is roll for surprise. The DM (me) rolls a 5 for the hill giant
and he is not surprised. The troll is only surprised on a 1, and I
roll a 4, so it is also not surprised.
Next
we have to determine encounter distance. Page 49 in the DMG tells us
outside encounter distance is 6” to 24”. Because we don't have
surprise and the terrain is hilly, we don't have to adjust it. I
roll 6d4 and get 16”.
The
two see each other and decide to see who should own the territory.
We have to declare intentions. The hill giant decides to throw a
rock and the troll decides to charge. Now to roll initiative. The
hill giant rolls a '5' and the troll rolls a '3', so the hill giant
goes first. He throws his boulder and I roll a 20 to hit, so he does
13 points of damage. The troll is already down to 25 hit points
before melee can even begin.
Okay,
so now the troll can charge. He has a movement rate of 12”, but in
the outdoors a biped can add 1/3 of its move to the charge. This
brings him to
12”
+ 12”/3 = 12” + 4” = 16”
So
he can get the whole distance in one round. At the end of the
charge, he can attack. The troll's AC is worse by one (AC 5) because
of the charge, but if he survives the hill giant's hit, he can attack
at +2.
The
hill giant has a longer reach than the troll. He is taller and has a
club, so he can strike at the charging troll first. He rolls an '8'
and only needs a '7' with the troll's new AC, so he hits the troll
for (roll) only 3 hit points of damage. The troll can now finish its
charge attack and only needs a '7' to hit because of its +2 bonus.
It rolls '11', '18', and '13'. All three hits! The troll does
5-8/5-8/2-12 damage. Rolling that adds up to 5 +7 + 9 = 21 points to
the hill giant.
After
the first round, the troll has 22 hit points and the hill giant has
24 hit points.
The
hill giant has taken more than 25% of his hit point damage, but less
than 50%, so he should roll for morale. He rolls a '35'. This is
adjusted by +5% to 40%, but is still well below his morale of 87%, so
he fights on!
The
next round. New intentions, both monsters decide to slug it out.
Rolling for initiative, the hill giant rolls a '1' and the troll
rolls a '5'. The troll can attack first. He now needs a '9' to hit
the AC 4 hill giant because his charge is used up. He rolls a '12',
'5', and '9', so he hits twice and does a total of 6 + 11 = 17 hit
points of damage.
The
hill giant is now at 7 hit points and must pass morale again. He
faces the same problem, but has now lost more than 50% of his hit
points, making his roll at +15%. He rolls an '8' on the % dice. The
adjusted value is 23%, still well below his morale of 87%. He stays
and fights.
He
can now attack. He needs an '8' to hit the troll, whose AC is no
longer affected by the charge. He rolls an '18' and hits easily for
14 hit points of damage.
After
the second round the troll has 6 hit points and the hill giant has 7.
Third
round. New intentions declared and both decide to continue the
melee. Surely one will be the victor. Will it be the giant or the
horrid troll?
Both
roll a '4' for initiative so that means simultaneous attacks. The
hill giant rolls a '17' to hit and does 6 damage, enough to bring the
troll to 0 hit points! But the troll rolls a '9', '9', and an '8'.
Good enough to hit twice and it does a total of 12 points of damage
and the giant is reduced to -5 hit points.
Well,
there you have it. The troll has been reduced to 0 hit points but
will begin to regenerate in round 4 (3 rounds after suffering damage)
and can live to fight another day.
Things
could have gone differently for the giant. Some people like to play
'double damage on a 20'. His first strike with the rock was a
natural '20' and if that rule was in effect, the giant would have
won. Also, if the giant's damage was calculated using his strength
score of 19 (+7 to damage) instead of the MM version of a straight
2-16 points, he also probably would have won. Alas.
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