Okay
Fight #2, so I guess this will be a bi-weekly thing. I'm going to
pit a winter wolf against a hell hound. Let's say a fire giant and a
frost giant are betting on the outcome. They have released the two
into an underground maze and are watching from above.
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ARMOR
CLASS: 5
MOVEMENT:
18”
HIT
DICE: 6
#
ATTACKS: 1
DAMAGE:
2-8
SPECIAL
ATTACKS: Frost breath for 6-24, use once every 10 rounds, range 1”
SPECIAL
DEFENSES: Cold-based attacks
do not harm them, but fire-based
attacks cause +1 per die of damage normally caused.
MORALE:
75%
HIT
POINTS: 27 (7,4,2,6,3,5) which also happens to be average hit points
And
the Hell Hound:
ARMOR
CLASS: 4
MOVEMENT:
12”
HIT
DICE: 4-7, let's say 6, so it has the same as the wolf
#
ATTACKS: 1
DAMAGE:
1-10
SPECIAL
ATTACKS: Breathe fire (1 hp/HD) up
to a 1” distance, surprise on 1-4
SPECIAL
DEFENSES: Only surprised on a 1,
see invisible (50%)
MORALE:
65% to 80%, with 6 HD it's 75%
HIT
POINTS: 27 let's give it the same hit points
Time
for surprise. I roll a 5 for the hell hound, which is only surprised
on a '1' and it is not surprised. I roll a '6' for the winter wolf
which would have been surprised on a 1-4, so it is also not
surprised.
Next
is encounter distance. Indoor encounter distance is 5” to 10”
(d6+4). It could be modified by line of sight and other factors, but
since I have not mapped the area, let's just use this. I roll a '4',
so the encounter distance is 4+4 = 8”.
It
is time to declare intentions. Both have a breath weapon, but the
distance is only 1” in both cases. Both monsters intend to close
to striking range, when combat will become possible.
Now
the two beasts have closed the distance and it is a new round. Both
choose to use their breath weapons. Time to roll initiative. The
hell hound rolls a '5' and the winter wolf rolls a '3', so the hell
hound can go first. The hound breathes fire. The winter wolf must
save vs breath weapon. It saves as a 6th level fighter. It must
roll a '13' or higher to take half damage. It rolls a '10' and fails
its save. Normally a monster would take 6 points of damage, but the
winter wolf is vulnerable to fire and takes an additional +1 point of
damage per die.
I
think you could rule this one of two ways. You could say the wolf
only takes an additional +1, or you could say it takes an additional
+1 for every hit die of the hound. I favor the former approach, and
the wolf takes 7 points of damage.
Now
the wolf breathes its frost breath. The hell hound also saves as a
6th level fighter. It rolls a '12' and fails its save. For damage I
roll a '16' on 6d4.
It
is the end of the first round. The hell hound has 27 - 16 = 11 hit
points left. The winter wolf has 27 - 7 = 20 hit points left.
Time
to roll for morale. The hell hound must roll at a penalty of 15% due
to damage inflicted. Both have a morale of 75%. I roll a '30' and
'56' so both stay to fight some more.
Next
round. New intentions. The hell hound uses it breath weapon again,
but the winter wolf can't use it again for 10 combat rounds, so it
must bite.
Initiative
time. Hell hound 4, winter wolf 5. The winter wolf has to roll a
'9' or higher. It rolls a '6' and misses. The hell hound breathes
fire again. The winter wolf rolls a 16 and makes its save, taking 4
points of damage.
End
of round 2. The hell hound has 11 hit points and the winter wolf has
16. They roll '45' and '50' and neither fails morale, despite
modifiers.
New
round, same intentions. Roll for initiative. The hell hound rolls a
2 and the wolf rolls a 3. The wolf tries to bite and rolls an 11,
good enough to hit. Damage is 4.
The
hound breathes fire again and the wolf rolls a 4 on saving throw,
failing its save and taking 7 points of damage.
End
of round 3. Hound 7, wolf, 9. Morale rolls of 8 and 16 means that
both stay to fight.
Same
intentions. They both roll a 3 for initiative so simultaneous
attacks. The hell hound breathes fire and the wolf rolls a 12 and
fails its save, taking another 7 points of damage. The wolf rolls a
'4' and misses the hound.
End
of round 4. The wolf only has 2 hit points left and the hell hound
has 7. Time for morale. They roll a 57 and 16 so we go to another
round.
The
hell hound has experienced success with its breath weapon, and stays
with it. The winter wolf still has no choice but to bite. Time for
initiative. The hound rolls a 3 and the wolf rolls a 5. The wolf can
attack first. It rolls a 19 and hits for 7 points of damage. The
hound is reduced to 0 and is out of it.
So
there you go, quite an even fight.
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