22R KITCHEN. This room holds cabinets, a sink, a stove, and other fixtures that one would expect from a kitchen. Four dwarves and a human are here, seated at a table, unless they have been warned by Qulius in Room 22Q, in which case they will be ready for action. At the south portion of the room is the queen thermite, bound with rope and with cord tied around her mouth so that she cannot bite.
Rogi, Neutral Evil male dwarf Fighter (AC 3; MV 6"; F6; hp 36; #AT 1; D Battle axe +1 to damage due to strength; SD luckstone; S 17, I 14, W 9, D 13, C 14, Ch 9; XP 513)
Rogi killed the thermite king and forced Pelmuff to make him essence so that thermites would acknowledge him as their king. He wears a great helm and white plate armor. Rogi is a hunchback and his armor is specially made for him and will be useless for anyone else. His battle axe has a luckstone embedded in its head that gives its protection as long as he holds the weapon. He has 35 gold mabans, 12 electrum lugdushes, 41 silver khurams, and 58 copper ganes.
3 Neutral Evil Dwarf fighters (AC 3; MV 6"; F2; hp 17, 14, 13; #AT 1; D Battle axe; XP 86, 77, 74)
Each dwarf has thermite warrior essence, white plate mail, a great helm, 0-7 (1d8-1) gold mabans, 0-11 (1d12-1) electrum lugdushes, 1-20 silver kurams, and 2-24 copper ganes.
Pelmuff, Lawful Neutral male human sage (AC 10; MV 12”; HD 8 (4 sided dice); hp 20; #AT 1; D By weapon type; SA Spell use; S 8, I 17, W 10, D 9, C 8, CH 13; XP 840)
First Level Druid Spells:
Invisibility to Animals
Second Level Druid Spells:
Cure Light Wounds
Third Level Druid Spells:
Major Field: Fauna
Special Categories: Arachnids, Insects
Minor Fields: Supernatural & Unusual
Pelmuff was captured by Rogi and is being kept here against his will. He is afraid to try to escape, and is unarmed and without wealth. He is keeping a secret of the fact that he knows druid spells and will not use them to assist Rogi in any situation. He has a small amount of mistletoe available in a pocket of his robe, enough to cast his spells. If Pelmuff is returned to his library in Sarcoy he will reward his rescuers with 6000 gold crescents. He is being forced to make essences under threat of violence and will not agree to make more unless it is clear that he will be killed unless he does.
Thermite Queen (AC 3; MV 15”; HD 7+7; hp 40; #AT 1 bite; D 1-8; SA +4 to hit with blistering spittle for 3-12; XP 950)
Rogi is keeping her alive for now as he plans on using her to make a thermite army. The way she is currently bound, she cannot move effectively, bite, or spray her blistering attack. The thermite queen has an intelligence score of 14 and can speak quite well. She is likely to be well disposed towards (will not attack) any adventurers who rid the colony of Rogi and do not kill her while she is helpless. If she is killed while she is bound, she is worth no experience points.
There is a wooden bucket of meat and vegetables that the dwarves use to feed the queen through a hollow wooden tube as a straw. There are seven large crates holding iron rations, enough for a year for the dwarves and Pelmuff. The sink still dispenses hot and cold water. Such is the marvel of Triskelion engineering.
There are eight large metal buckets, five of which hold gold nuggets (9327 gold crescents worth in all). The rest are empty.
On the counter-top Pelmuff has a set up a small laboratory. Along with alchemical glassware there are the following items:
- 4 essences of thermite warrior
- 2 essences of thermite king
- 3 essences of thermite nymph
- 2 potions of giant insect control (as animal control potion, green, smells and tastes of bile)
The essences mimic thermite pheremones. The princess and queen are immune to these because they are intelligent, but other thermites will accept those who wear these phermones as authentic, unless the user attacks them. Each essence is enough to cover one character and will work for three weeks before requiring re-application. Pelmuff requires dead thermites to make essence. He regards its creation as morally repugnant and will not willingly share the secret of its manufacture.