67 HIDEOUSLY TRAPPED STATUE. A large statue is at the end of this short corridor. As the corridor is approached, the sickening smell of rotting flesh becomes almost unbearable.
The gray-painted stone statue is tall, about eight feet, and that of a muscular man in ornate armor. Four wicked looking scythe-like claws extend from his sides, like great legs of a scorpion or spider. Its eyes are rubies. A demonic-appearing face is working into the chest and abdomen of the statue, and a twitching pair of harpy legs extend from the horribly fanged mouth.
The statue is an obviously sprung trap, having caught the harpy. She is now a zombie, and will emerge from the maw of the chest-face.
Harpy Zombie (AC 8; MV 6”; HD 4; hp 18; #AT 2 claws and 1 weapon; D 1-3/1-3 and short sword; SA Always lose initiative; SD Limited spell immunity; XP 132)
She can be turned, any roll that would affect three zombies will also be effective against her.
The statue is trapped in two places. The eyes are real rubies (1500 gold crescents each), but if they are touched, the scythe-like claws of the statue will clamp shut, attacking as a fifth level fighter. If they strike, they will do 1d12+6 points of damage. The tongue of the chest face is painted bright gold and this attracted the harpy to her doom. Anyone who reaches in to investigate it must save versus paralyzation or the jaws will extend out(!) and crush down for 1d10+10 points of damage.