Tuesday, September 22, 2015

UPPER DUNGEONS LEVEL ONE 56 SECRET ROOM.

56 SECRET ROOM. This room serves as a control room for nearby traps and portcullises. Two zvarts are here.

2 Zvarts (AC 7; MV 6”; HD 1-1; hp 5, 1; #AT 1; D Small military fork for 1d4+1; XP 15, 11)

Each Zvart has 0-11 (1d12-1) copper pieces and 0-7 (1d8-1) silver spanners.

Pipes run along the walls and ceiling. The walls are covered with twelve numbered iron wheels (like those seen in submarines). Currently all of the wheels are turned all-the-way counterclockwise.

Wheel
Clockwise
Counter-clockwise
1
Disarm Falling Block Trap at Area 48
Rearm Falling Block Trap at Area 48
2
Disarm Chain Trap at Area 35
Rearm Chain Trap at Area 35
3
Disarm Gas Trap at Area 52
Rearm Gas Trap at Area 52
4
Blast of steam for 1d6+2 damage, save versus dragon breath for half damage
Loud groaning sound from behind wall
5
Loud grinding noises
Release of sulphur gas, no effect except it smells bad
6
Blast of icy cold salt water soaks the person turning the wheel
No apparent effect whatsoever
7
Loud sound like banging on a metal drum
Loud hissing sound
8
No apparent effect whatsoever
Sprinkler system in ceiling activated, cold water rains down
9
Lower Portcullis at Area 53
Raise Portcullis at Area 53
10
Raise Portcullis at Area 60
Lower Portcullis at Area 60
11
Lower Portcullis at Area 63
Raise Portcullis at Area 63
12
Raise Portcullis at Area 64
Lower Portcullis at Area 64


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