56
SECRET ROOM. This room serves as a control room for nearby traps and
portcullises. Two zvarts are here.
2
Zvarts (AC 7; MV 6”; HD 1-1; hp 5, 1; #AT 1; D Small military fork
for 1d4+1; XP 15, 11)
Each
Zvart has 0-11 (1d12-1) copper pieces and 0-7 (1d8-1) silver
spanners.
Pipes
run along the walls and ceiling. The walls are covered with twelve
numbered iron wheels (like those seen in submarines). Currently all
of the wheels are turned all-the-way counterclockwise.
Wheel
|
Clockwise
|
Counter-clockwise
|
1
|
Disarm
Falling Block Trap at Area 48
|
Rearm
Falling Block Trap at Area 48
|
2
|
Disarm
Chain Trap at Area 35
|
Rearm
Chain Trap at Area 35
|
3
|
Disarm
Gas Trap at Area 52
|
Rearm
Gas Trap at Area 52
|
4
|
Blast
of steam for 1d6+2 damage, save versus dragon breath for half
damage
|
Loud
groaning sound from behind wall
|
5
|
Loud
grinding noises
|
Release
of sulphur gas, no effect except it smells bad
|
6
|
Blast
of icy cold salt water soaks the person turning the wheel
|
No
apparent effect whatsoever
|
7
|
Loud
sound like banging on a metal drum
|
Loud
hissing sound
|
8
|
No
apparent effect whatsoever
|
Sprinkler
system in ceiling activated, cold water rains down
|
9
|
Lower
Portcullis at Area 53
|
Raise
Portcullis at Area 53
|
10
|
Raise
Portcullis at Area 60
|
Lower
Portcullis at Area 60
|
11
|
Lower
Portcullis at Area 63
|
Raise
Portcullis at Area 63
|
12
|
Raise
Portcullis at Area 64
|
Lower
Portcullis at Area 64
|
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