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GUARD ROOM. The zvarts have recently hired two gnolls to act as
extra muscle. They are stationed here along with four zvarts as
guards.
Yellow
Fang Gnoll 1 (AC 5; MV 9”; HD 2; hp 9; #AT 1; D Footman's mace +1
to damage due to strength; XP 38)
Yellow
Fang Gnoll 2 (AC 5; MV 9”; HD 2; hp 7; #AT 1; D Long sword +1 to
damage due to strength; XP 34)
Each
gnoll wears a yellow skull cap and yellow vest. The first has 8 gold
crescents, 13 silver spanners, and 8 copper pieces. The second has 3
gold crescents, 21 silver spanners, and 22 copper pieces.
4
Zvarts (AC 7; MV 6”; HD 1-1; hp 6, 2, 6, 6; #AT 1; D Small military
fork for 1d4+1; XP 16, 12, 16, 16)
Each
Zvart has 0-11 (1d12-1) copper pieces and 0-7 (1d8-1) silver
spanners.
A
fireplace is against the east wall. Two sturdy wooden tables hold
stoneware pitchers of a greasy green substance. There are several
stools, sized to fit the varying sizes of the humanoids.
The
fireplace is actually a fake, with no area for ventilation. The back
is a secret door which can be opened by manipulating a loose rock.
The
green stuff in the pitchers is zvart booze, made from mushrooms and
worm body fluids. It is as intoxicating as beer and will keep the
imbiber awake for the next 24 hours with no fatigue.
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