5 MINING CAMP. Thirteen twilight dwarves are here. They always post two alert guards.
11 Twilight Dwarf Miners (AC 5; MV 6”; HD 1; hp 5 each; D Pick; SD Save at +3 (or better) vs poison and petrification; XP 15 each)
Bofer, Twilight Dwarf Ore Smeller (AC 5; MV 6”; HD 2; hp 11; D Pick; SD Save at +3 (or better) vs poison and petrification; XP 42)
The ore smeller's job is to find precious minerals. He can perform the same function as a wand of metal and mineral detection, usable thrice per day. Treat the dwarves picks as footman's military pick. Each has 2d8 gold mabans, 3d8 silver khurams, and 3d8 copper ganes. The ore smeller has double that.
Snori, Twilight Dwarf Miner Captain (AC 4; MV 6”; F4; hp 24; #AT 1; D Short sword +2 +1 due to strength; XP 210)
Snori has 47 gold mabans, 13 silver khurams, 8 copper ganes, and a gold pendant of a dragon's head on a gold chain (500 gold crescents value).
The dwarves are neutral in alignment. They are motivated primarily by greed for treasure and do not have time for small talk. They will be quite willing to trade if they feel such a transaction can be advantageous. They are a business, with the each dwarf getting one share, the ore smeller five shares, and the captain seven shares.
In their camp they have gear including sleeping rolls, rope, flint and tinder, iron rations, water, and mining tools. They have extracted silver ore (3200 gold crescents value) and six shadow stones. The dwarves have been responsible for the smaller tunnels on this part of the level, made as they excavated for treasure.