145 MACHINE SHOP. There are three large metal tables and countertops are against the walls. Tools used in carpentry, masonry and metal-working (saws, hammers, vices, etc.) are hung upon the walls and lie about.
On the tables are three humanoid structures made of metal, like recumbent statues. Each is only partially assembled. One is missing its left arm and shoulder, one a head, and the last is missing both hands.
If the pieces of metal from Rooms 147 and 149 are brought together, they will form a long cylinder. If this device is brought back to this room, it will be strongly magnetically drawn to the metal figures on the tables. If touched to one of them, it will bury itself in the chest cavity and, acting as a battery, it will animate that robot. Only one of the three robots can be animated.
Robot One (AC 3; MV 9”; HD 9; hp 40; #AT 1 fist; D 4-24; SD Limited spell immunity; XP 1780)
This robot is missing its left arm, but its right arm is huge and strong.
Robot Two (AC 3; MV 9”; HD 9; hp 40; #AT 2 fists; D 2-16/2-16; SD Limited spell immunity; XP 1780)
This robot appears to be missing it head, but when animated a holographic projection of a burning skull head will appear in the missing space.
Robot Three (AC 3; MV 9”; HD 9; hp 40; #AT 2 laser beams; D 1-10/1-10; SD Limited spell immunity; XP 1780)
This robot appears to be missing it hands but can shoot laser beams from the canon like stubs of the wrist. Range is 4 miles.
Robots are not alive and are immune to mind affecting spells. They take half damage from cold and double damage from electricity. Robots will serve the person who activated them permanently. Since there is no normal way to repair them, the robot will become nonfunctional when it reaches 0 hit points.
Post a Comment