62 CELL BLOCK. 3 Scowling Triskelions and 2 weird dog-like vat creatures are here.
3 Scowling Triskelions (AC 6; MV 12"; HD 3; hp 19, 14, 14; #AT 1; D Nine-tailed whip (as horseman's flail); XP 92, 77, 77)
Each has 2d4 gold crescents in a pouch. The toughest carries the keys to the cells in this room and a gold headband with a 3-legged Triskelion design on the forehead (250 gold crescent value).
2 Scowling Triskelion Dog Vat Creatures (AC 6; MV 15"; HD 2+2; hp 11 each; #AT 1 bite; D 1-6; XP 68 each)
These beasts have the body of a hairless pink dog and the face of a scowling Triskelion, except with a distorted elongated mouth full of needle-like teeth. They can talk as well but generally only scream insults and obscenities.
Cell A. An ogre.
Biggers (AC 5; MV 9”; HD 4+1; hp 22; #AT 1; D By weapon type +2 to damage due to strength; XP 200)
Biggers was separated from the other ogres and the scowling Triskelions have found him quite useful. He can be motivated to work for food. He wears wrist and ankle chains and has an iron mask worked into the shape of a scowling Triskelion. If freed, roll a normal reaction roll to determine how he reacts. Any modified roll of between 05 and 76 means he will try to run away. If bargained with before being released, he can be persuaded to fight but can only be relied upon for one or two combats before he tries to get away.
Cell B. 3 Laughing Triskelions (AC 6 (8); MV 12"; HD 3; hp 14 each; #AT 1; D By weapon type; SA Berserk, never surprise; XP 77 each)
Each has a spoon and they are trying to slowly dig their way out. They have made very little progress but don't seem discouraged.
Cell C. One human captive
Samantha Vengah, Neutral female half elf Fighter/Thief (AC 8; MV 12”; F4/T5; hp 21); #AT 1; D By Weapon Type; S 13, I 14, W 9, D 16, C 15, Ch 15; XP 351)
Thief skills: PP 60%, OL 47% F/RT 40% MS 40% HS 36% HN 20% CW 90% RL 25%
Samantha is a member of the same ill-fated party as Emilion in Room 61 and will be happy to see him again, as she has been told he is dead.
Cell D. 18 Crying Triskelions (AC 6; MV 12"; HD 3; hp 14 each; #AT 1; D By weapon type; XP 77 each)
This is where the scowling Triskelions keep most of the crying Triskleion slaves when they are not engaged in work. This group is manageable by the scowling ones, quite cowed and will not give trouble. It will take some effort to get them to fight against the scowling Triskelions but it is certainly possible.
Cell E. One dead man.
The body is that of a man in young middle age. He appears to have been starved to death. On his skin is a magic tattoo of a moving blue-green seahorse. If someone touches the body with their bare skin, it will 'swim' to their skin surface.
The bearer receives benefits as a ring of protection +1. In addition they can breathe water and swim at 36" by wiggling their butt. The seahorse can travel from one person to another by skin contact, if it desires.