Sunday, September 25, 2016


61 WONDER CAVE. Two formidable looking faces are carved into the rock, located at areas 'A' and 'B'. Carved into the north rock wall are the words “Evocarnata Giocherellonata”.

The face at area A looks like a gigantic demon face, with a mouth large enough for a person to pass through while the face at area B looks like an abstract terrified human face (a bit like Edvard Munch's The Scream). Its mouth is much smaller, a man would have to crawl in to enter the cavity.

If the words on the north wall are read aloud, one of the following will happen:

The demon face will spit out an angry piscodaemon.
The screaming face will stick a long tentacle-like tongue out and try to grab the reader (attack as 16+ HD monster). If it hits it will drag the reader inside its mouth and chomp for 5-20 points of damage. If it misses it will retract the tongue with a whimper.
The demon face will spit out a diamond (base value 5000 gold crescents).
The screaming face will scream causing 2d4 damage to everyone in the room (save vs spells for half damage).
The demon face will animate and offer to take the reader where ever they want to go (teleport without error) if they climb into its mouth. It will keep its word.
The screaming face will weep holy water (about 10 vials worth).
The demon face will spit out an imp, who will serve the reader faithfully for one day before abandoning the party forever (with a cackle).
The screaming face will change to a smile. It looks scarier than the scream.
The demon face will answer any one question asked by the reader truthfully (Dungeon Master's decision on whether the demon face knows the answer to the question).
The screaming face will exhale a rain cloud which will then cause a minor downpour. No damage but torches will be extinguished.
The demon face will telepathically beam a random third level magic-user spell into the reader's mind. The reader may now use the spell as a spell-like ability (instantaneous, no components needed) once only.
The screaming face will cast fear (as the wand) at everyone except the reader, who will instead gain +3 on to hit and damage rolls when facing his or her next combat.

Piscodaemon (AC -1; MV 6”//18”; HD 6; #AT 2 pincers; D 2-16/2-16; SA Seize, venom; SD Never surprised, water based attacks are -1 per damage die, invisibility, half damage from acid, cold, and fire, hit only by silver, cold forged iron, black iron, or magic weapons; MR 60% to 1st level spells; XP 455 + 6/hp)

Imp (AC 2; MV 6”/18”; HD 2+2; #AT 1 tail; D 1-4; SA Poison, Magic use; SD Regenerate 1 hit point each round, magic or silver weapon to hit, immune to magical cold, fire and electricity, save versus spells as 7 HD creature; MR 25%; XP 275 + 3/hp)

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